Dive into practical tips, creative tools, and storytelling guides for D&D and TTRPGs. Pull Up a Chair offers clear advice for DMs and players, from world-building and adventure design to character options and campaign inspiration.
Pull up a chair. We need to talk about your world’s people. Not the dragons, not the dungeons, but the tavern keepers, stablehands, shady merchants, and wandering knights who fill your world with life. Because if your players only care about the “big bad” and ignore everyone else, your game is missing some of its heart. The good news? Building NPCs players actually care about doesn’t require writing a novel-length backstory for every shopkeeper. It’s about giving them sparks
Pull up a chair, and let’s talk about subclasses. For many players, the subclass is where their character truly comes to life. It’s the spark that shapes not just what they can do, but who they are in the story.